A project that focused on Materials and texture maps in Physically-Based Rendering engines. The models used were made by me and updated for the project.
Model Viewer Controls:
Works best on desktop browsers. Mobile users can see the gallery at the bottom of the page.
Left Click: Rotate Camera // Middle Click or Right Click: Pan Camera // Scroll: Zoom // Reset Camera under Settings
Textured in Photoshop and Mudbox
Modeled in Maya
Environment photographed by Paul Debevec
Render and Model Viewer created with Unity
Total Triangles: 33397
Number of Texture Maps: 12
4 Materials with Diffuse, Normal, and Specular maps.