Armor Set

A project that focused on Materials and texture maps in Physically-Based Rendering engines. The models used were made by me and updated for the project.

Model Viewer Controls:

Works best on desktop browsers.  Mobile users can see the gallery at the bottom of the page.

Left Click: Rotate Camera // Middle Click or Right Click: Pan Camera // Scroll: Zoom // Reset Camera under Settings


Programs Used:

Textured in Photoshop and Mudbox

Modeled in Maya

Environment photographed by Paul Debevec

Render and Model Viewer created with Unity

Technical Information:

Total Triangles: 33397

Number of Texture Maps: 12

4 Materials with Diffuse, Normal, and Specular maps.